3D Studio MAX 3.1 tutorials
© 2000 Aaron F. Ross. Unauthorized duplication or publication is a violation of international copyright laws.
This is a series of tutorials I have developed for college-level courses in introductory 3D graphics.
The exercises are designed to be done in the order presented here. While there can be no substitute for a flesh-and-blood
teacher, I believe that these tutorials are constructed well enough to stand on their own, and give beginners
a good start in the field.
Many 3D graphics tutorials you find -- in print, on the web, or sometimes even with the product documentation -- are
full of mistakes and misleading instructions. The lessons I present here have been "field-tested" with actual students over a period of
more than two years. All ambiguities have been clarified, leaving an almost bullet-proof set of introductory exercises.
For further instruction in 3ds Max, please order one of my books from the
CGLearn.com home page.
#1: Local Coordinates Teapot
#4: Cloning and the Xform Modifier Daisy
#5: Basic Keyframing The Bouncing Ball, part 1
#6: Function Curves and Track View The Bouncing Ball, part 2
#10: Forward Kinematics The Robot Arm
#11: Intro to Materials Still Life, part 1
#12: Sub-object Materials Still Life, part 2
#13: Mapping Coordinates Still Life, part 3