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3D Studio MAX 3.1 tutorials
© 2000 Aaron F. Ross. Unauthorized duplication or publication is a violation of international copyright laws.

This is a series of tutorials I have developed for college-level courses in introductory 3D graphics. The exercises are designed to be done in the order presented here. While there can be no substitute for a flesh-and-blood teacher, I believe that these tutorials are constructed well enough to stand on their own, and give beginners a good start in the field.

Many 3D graphics tutorials you find -- in print, on the web, or sometimes even with the product documentation -- are full of mistakes and misleading instructions. The lessons I present here have been "field-tested" with actual students over a period of more than two years. All ambiguities have been clarified, leaving an almost bullet-proof set of introductory exercises.

For further instruction in 3ds Max, please order one of my books from the CGLearn.com home page.


#1: Local Coordinates — Teapot

#2: Extrude — Logo

#3: Lathe — Martini

#4: Cloning and the Xform Modifier — Daisy

#5: Basic Keyframing — The Bouncing Ball, part 1

#6: Function Curves and Track View — The Bouncing Ball, part 2

#7: Boolean Compound Objects

#10: Forward Kinematics — The Robot Arm

#11: Intro to Materials — Still Life, part 1

#12: Sub-object Materials — Still Life, part 2

#13: Mapping Coordinates — Still Life, part 3


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