3D Studio MAX 3.1 tutorials
© 2000 Aaron F. Ross. Unauthorized duplication or publication is a violation of international copyright laws.
Tutorial 1: Local Coordinates (Teapot)
1. Open 3D Studio MAX, or if it is already open, select
File | Reset.
2. In the Top viewport, create a Cylinder at approximate XY coordinates (66, -66). Make
the cylinder approximately 13 units in radius and 40 units in height. These dimensions can
be altered in the Parameters rollout of the Create panel or the Modify panel.
3. In the Top viewport, create a Teapot near the center (aka "origin") of the world, at
XY coordinates (0,0). Make the teapot about 45 units in radius.
4. In the Main Toolbar, click on Select and
Rotate. It turns green to show that the transform
is active.
5. Position the cursor over the teapot in the Top viewport. Don't select any element of
the Transform Gizmo, just select and rotate the teapot until its spout is pointing at the
Cylinder object. (If the teapot rotates in an unexpected direction, undo the rotation and make sure
the current Reference Coordinate System is "View" and the
Axis Constraint is "Restrict to Z.")
6. Click Select and Move in the Main Toolbar. Right-click an empty space in the
Front viewport, then select the Y axis of the teapot's Transform Gizmo. Use the Transform
Gizmo to move the teapot about 50 units up, so the teapot is hovering in the air just above
the cylinder.
7. Right-click in an empty area of the Perspective viewport to select it. In the Viewport
Controls Toolbox in the lower right corner of the screen, click
Zoom Extents. Your screen should now look something like the illustration below.
8. Click Select and Rotate in the Main Toolbar. Select the Transform Gizmo of the teapot in
the Perspective viewport. Attempt to rotate the teapot as if you were to pour tea into the
cylinder. Using the default View coordinate system (which, in the Perspective viewport, is actually
the World coordinate system), it is impossible to rotate the teapot to get the desired effect.
The teapot's spout always misses the target. You might be able to get it into a static position
by making several rotations in various axes, but you can't simulate a pouring motion. This
means that you will have problems trying to animate a pouring movement by rotating the teapot
in the world axes. Undo the rotations to restore the teapot to the upright position seen in step 7.
9. With the teapot still selected, choose
Local from the Reference Coordinate System
drop-down list in the Main Toolbar. Observe how the Transform Gizmo changes to indicate a
different orientation of the teapot's XYZ axes. Position your cursor over the Y axis of the
Transform Gizmo so it turns yellow. Click and drag to rotate the teapot around its local Y axis.
Pouring into the cylinder is easily accomplished. See the illustration on the following page.
10. As you interactively rotate the teapot, notice how unnatural the movement seems. This
is because the Pivot Point is at the bottom of the teapot. In the real world, the point of
rotation might be near the object's center of gravity, or at a joint or connection. For the teapot,
the handle is an appropriate point of rotation.
11. With the teapot still selected, and hovering in the pouring position, go to the
Hierarchy panel. Select Affect Pivot
Only _ it turns blue to indicate that it is active. The Pivot Point
tripod instantly appears, superimposed over the Transform Gizmo.
12. Click Select and Move, and choose the
Local coordinate system from the drop-down list
in the Main Toolbar. In the Perspective viewport, select the ZX plane of the Transform Gizmo
by hovering your cursor over the blue and red corner icon. The Z and X axes of the Gizmo
turn yellow. Click on the corner icon and drag the Transform Gizmo until it is located in the
loop of the teapot's handle. Observe the movement of the Gizmo and Pivot Point in the
other viewports. Click Min/Max Toggle to maximize the Perspective viewport. Your screen
now looks like this:
13. In the Hierarchy panel, click Affect Pivot
Only again to turn off Pivot Point Transforms.
The Pivot Point icon disappears, leaving only the Transform Gizmo. Click
Select and Rotate, select the local Y axis of the teapot once more, and rotate. With the Pivot Point in its
new position, the teapot now spins around its handle for a more convincing tea party.
If you wish, you can make a short animation, but it is not required. The point of this
exercise is to illustrate the local coordinate system and placement of pivot points.
14. Experiment with
coordinate systems and Pivot Points. Try moving the Pivot Point of the teapot
outside the object. Find out what happens when you
rotate an object's Pivot Point, then move and rotate the object
in its local axes.
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